WELCOME

Repository of prior work + more
in film/tv/games/vfx & XR

I have over two decades of experience in the film, television, games and XR industry as an animation artist. I consider myself effective in a room, on a box, or on a set, and I thrive particularly well when faced with creative challenges.

Here are a handful of some of the projects I’ve worked on in no particular order:


About

SUMMARY

rESUME

Animation Director, Gameplay and Cinematic Animator, Visualization Supervisor and Pipeline TD with 20+ years across games, feature animation, VFX, streaming and XR. Hands-on across character and creature animation, gameplay cycles, cinematics, previs, mocap direction, rigging, virtual production and animation pipeline development. Experienced with Maya, MotionBuilder, Unreal Engine, Unity, Python and MEL, with a record of leading remote teams and collaborating with directors, VFX supervisors, editorial and production.

CORE COMPETENCIES

Animation: Character animation, creature animation, gameplay animation, cinematic animation, keyframe animation, motion capture, facial animation, lip sync, stylized animation, realistic animation, mechanical animation, 2D animation, stop motion.
Game Development: Gameplay cycles, in-game animation, cinematics, real-time animation, animation implementation, game animation pipelines, asset tracking, shot tracking, engine integration, VR animation.
Visualization: Previs, postvis, techvis, layout, storyboards, animatics, virtual production, virtual camera, camera choreography, on-set visualization, editorial integration.
Motion Capture: Mocap planning, mocap direction, multi-actor capture, on-stage setup, capture ingestion, cleanup, retargeting, facial capture.
Technical Animation/Pipeline: Character, creature and prop rigging, Maya-Unreal pipeline, Maya-Unity pipeline, Python, MEL, PySide2, FBX, Perforce, shot and asset management, automation, engine skinning limits.
Leadership: Animation direction, visualization supervision, team leadership, remote team management, recruiting, mentoring, scheduling, casting, budgets, quality standards, director and client collaboration.

SOFTWARE & TOOLS

Autodesk Maya, MotionBuilder, 3ds Max, Blender, ZBrush, Substance, Unreal Engine, Unity, Python, MEL, PySide2, Perforce, ShotGrid, OptiTrack, DragonFly, Giant, Premiere Pro, After Effects, DaVinci Resolve, Photoshop, Illustrator, Storyboard Pro, Dragonframe, Adobe Animate, ComfyUI. Custom built apps available to show upon request after NDAs.