Visualization
Pre to Post
2022-2024
A collection of very recent viz work as a supe, lead and artist. This reel focuses on previs and postvis but techvis examples are available along with my uncut, full master sequence takes upon request.
A showcase of work from prior years across film, TV, games, XR, and various productions is available upon request, including my original love: character animation (rigging, mocap, keyframed animation [ 2D | 3D | Stop-Mo ]), VFX (pre-, production, post-production), in-engine work (UE, Unity, proprietary tools), and visualization and animation-direction highlights, of course. Just ask ;).
